Cinematic Design on Lady Umbrella

Storyboarded every Cinematic Through Krita

After deciding what needs to be told, I moved onto “How do I show it?”.

Every plane had a timing and a purpose as things are told not only in words but also in the camera framing or moving.

Here we see an example of the Second Cinematic in Lady Umbrella. After a week of deciding how and where and reciving more feedback from professionals, it came the blocking.

Posed in Engine the Characters in every cinematic using Control Rigs on Unreal 5.

Created every Cinematic Sequence in Engine, be it in-game or not, using Unreal 5' Sequencer Tool

– Game Start Cinematic.
– Entrance to the Art Gallery.
– Hook Obtention.
– Security Activation/Deactivation

 

– Rooftops Antenna Cinematic.
– Dart Obtention Cinematic.
– Planks breaking Cinematic.
– Final Cinematic.

Deep Dive into the Cinematic Design

Game Start Cinematic Analysis

Did 200+ Textures for cinematics and more to save work for other departments.

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