Game Design on Lady Umbrella

Designed Basic Camera Behavior and Camera Movement

Designed the Shotgun functionality

Designed the initial Excel Data Driven System and defined every variable and its behavior.

Designed the damage system
Designed the drop ammo system.
    • Enemies damage fall off relative to distance from the player.
    • Enemies hit chance relative to distance from the player.

Designed the basic functionality and design of the UI

  • Contextual Indicators.
  • Almost all the menus from the game.
  • Shaders for pickable or interactive elements.
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Designed Gadgets and their Functionality

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